Image - 2026-07-02 21:35
DIRECTOR-LEVEL CONTROL SYSTEM (CHARACTER ASSET LOCK FRAMEWORK) Use all attached character references (green background) as MASTER IDENTITY ASSET. This system turns the character into a reusable cinematic actor with locked identity and controlled scene variables. --- CORE PRINCIPLE: Character identity is STATIC ASSET. Only controlled parameters may change. Everything else is locked. --- MASTER IDENTITY LOCK (IMMUTABLE): — exact face from reference (no deviation allowed) — exact hair structure (curly, volume, silhouette fixed) — exact body proportions — exact skin texture signature — identity is invariant across ALL prompts --- CONTROLLED VARIABLES (ONLY THESE MAY CHANGE): You are ONLY allowed to modify: 1. EMOTION STATE (e.g. melancholic, calm, tense, exhausted, reflective) 2. CAMERA POSITION (angle, height, distance, but within constraints) 3. LIGHTING INTENSITY (NOT TYPE) (warm/cool balance, brightness, contrast) 4. SCENE CONTEXT OBJECTS (small props only, no structural changes) 5. MICRO ACTION (e.g. slight head tilt, breathing posture, hand tension) --- FORBIDDEN CHANGES: — face redesign or reinterpretation — hairstyle changes — identity shift under lighting — gaze direction override — body proportion change — posture type change (must remain seated on bed edge) — environment restructuring --- GAZE SYSTEM (LOCKED BEHAVIOR): The gaze is a persistent behavioral rule: PRIMARY GAZE TARGET: floor space under the bed (fixed spatial anchor) RULES: — eyes ALWAYS open — iris ALWAYS visible — gaze ALWAYS downward — NO eye contact possible — NO neutral forward stare — NO window gaze --- POSE CORE (HARD LOCK): Seated on bed edge (fixed anchor state) Body baseline: — torso rotated 30–35° right — forward lean ~20° — head tilt down ~25° Hands: — clasped between knees — LEFT HAND covering RIGHT HAND (mandatory) — no separation allowed Legs: — knees visible only — lower legs out of frame --- FRAMING RULE: Head-to-knees composition only. 80–85% frame fill by character. Minimal headroom. Stable cinematic anchoring. --- ENVIRONMENT (STATIC SET): Moscow, modern premium minimalist bedroom, night 22:00. Must remain constant unless explicitly changed. Objects: — unmade dark bedding — pizza box on bed — scattered books (2–4) — 2 empty cans on floor --- BACKGROUND (HIGH-END CINEMA STANDARD): Moscow City skyline through window. EXTERIOR QUALITY LOCK: — IMAX-grade architectural sharpness — emissive skyscraper lights individually visible — HDR cinematic exposure — volumetric atmospheric depth — physically accurate perspective scaling — zero blur, zero painterly artifacts — film-grade night photography realism STRICT REFLECTION RULE: — NO skyline reflections on walls or furniture — reflections ONLY on window glass --- LIGHTING SYSTEM (VARIABLE CONTROLLED): Allowed adjustments only: — warm/cold balance — intensity — contrast depth Fixed structure: — warm key light (2800K) — cold window fill (6500K) — rim separation --- COLOR SYSTEM: Teal-orange cinematic grading Low saturation realism Controlled contrast curve Muted greens Warm skin tones Cool cyan highlights --- DIRECTOR CONTROL INPUT FORMAT (HOW TO USE): You only change this section per request: EMOTION: [e.g. exhausted / reflective / tense] CAMERA: [e.g. closer / lower angle / slight left shift] LIGHT: [e.g. darker room / stronger window contrast] ACTION MICRO: [e.g. tighter hand clasp / deeper head tilt] Everything else remains locked. --- RENDER STANDARD: Ultra cinematic realism ARRI Alexa film look 50mm compression Subtle film grain Physically based rendering HDR exposure control Feature film night interior MAXIMUM IDENTITY STABILITY MODE
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