Image - 2026-10-18 16:39
Art style: 3D Cartoon. Vlad running in the middle ground; sveta leaning in the middle ground; danil running in the near foreground; alina leaning in the near foreground. Vlad is running on дорога к дому культуры in the middle ground in the midground. Torso facing camera. Vlad wears повседневная вечерняя одежда. Partially behind sveta. Sveta is leaning on спина Влада in the middle ground in the midground. Torso facing camera. Sveta wears повседневная вечерняя одежда. Danil is running on дорога in the near foreground in the background. Torso facing camera. Danil wears повседневная вечерняя одежда. Partially behind alina. Alina is leaning on спина Данила in the near foreground in the background. Torso facing camera. Alina wears повседневная вечерняя одежда. Dk_building sits in the middle ground in the background, resting on земля. Extreme wide shot from a low angle, 9:16. Horizon ровный, перспектива дороги вверх по вертикали. Камера низко у земли, статична. Foreground: сухой асфальт и низкая точка съёмки. Midground: бегущие пары на пустой дороге. Background: дом культуры, редкие фонари, тёмные деревья. Key light сверху от цепочки уличных фонарей, контрастные островки тёплого света на холодной ночной улице. Вытянутые бегущие тени за фигурами. Focus: победа Влада и Светы в забеге. Dominant palette: тёмно-синий, янтарный, серый, приглушённый зелёный. SPATIAL LOCK: Влад со Светой заметно ближе и крупнее Света сидит на спине Влада Алина держится на спине Данила. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
Free to start · Generate videos and images with AI in seconds