Image - 2026-10-14 19:14
Art style: 3D Family. Anna sitting in the near foreground; ilya standing further back in the frame. Между ними пустой проход и детский рисунок на стене. Anna is sitting on пластиковый стул in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head turned screen-right. Eyes on ilya. Одна ладонь сжата на колене. Твёрдость, усталость. Anna wears повседневная одежда. Ilya is standing on пол у стены further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head turned screen-left. Eyes on anna. Опущены, затем одна рука отходит от стены. Сопротивление, затем принятие. Ilya wears повседневная одежда. Drawing sits in the middle ground in the background, resting on стена. Medium-wide shot from a low angle, 9:16. Horizon level. Вертикальный средне-широкий кадр, оба героя в интерьере ожидания. Foreground: чистый пол и ножки стула. Midground: Анна и Илья по краям. Background: стена, детский рисунок, кулер, матовое окно. Key light потолочные панели сверху, ровный нейтральный свет. Мягкие под стульями и обувью. Focus: момент признания и смены позиции. Dominant palette: молочный, светло-серый, мягкий голубой, приглушённое дерево. SPATIAL LOCK: между ними пустой проход и детский рисунок на стене рисунок висит на задней стене позади линии персонажей. GAZE LOCK: anna head turned screen-right eyes on ilya; ilya head turned screen-left eyes on anna. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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