Image - 2026-10-13 06:31
Use reference image 1 as the exact base composition and scene. Create a polished vertical 4:5 3D animated mobile-game keyframe. Preserve the camera angle, framing, golden compact car, open gate, steps, pavement, evening blue-pink lighting, positions and scale of EVERY stationary object exactly as in reference 1. The car stays on the left, missing its near-side rear wheel with the exposed hub resting on bricks. The three white object icons by the car show a fuel can, wheel and key. Foreground left: suitcase, brown suitcase with golden key on top, food processor, rolling pin, spare wheel, electric mixer and broken teapot. Foreground right: wheelbarrow with yellow fuel can, copper lantern, floral apron and cake. Nothing moves or changes location. One hooded Reaper stands at the background doorway in blue fog, with two glowing red eyes and a short broad AXE, not a scythe. On the right stands ONE mother holding ONE baby in a turquoise swaddle. For the mother use reference image 2 strictly for her identity: sleek chin-length black bob, side part, turquoise eyes, oval face, rectangular gold dangling earrings, vivid magenta left half and ivory right half tailored blazer, magenta trousers, black pointed heel on her left foot, white medical boot on her right foot. REMOVE the small white hat from reference 2 completely; uncovered black hair, no headwear. Preserve the anxious facial expression and pose from reference 1. Baby always in her arms. Keep the entire original 3D game visual style, no new objects, no duplicate limbs or people, no added lettering.
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