Image - 2026-10-11 21:14
Art style: 3D Pixar. Cinematic 3D cartoon animation, vertical 9:16. Use the exact uploaded Kel Rafig character reference. Preserve his original 3D cartoon appearance, body proportions and character identity. Kel Rafig is completely bald. NO cap, NO hat, NO headwear. He wears exactly the same orange outfit as in his original reference image. NO backpack. CAMERA: Positioned directly behind Kel Rafig, showing his entire body from the back, including his bald head and shoes. His face must not be visible. Kel Rafig holds a transparent plastic water bottle in one hand and an iPhone in the other. LOCATION: A busy, crowded public bus stop in Istanbul, in a DIFFERENT location from Scene 1. The environment has the same beautiful, warm early-morning atmosphere as Scene 1, but this is a busier urban area. A large Istanbul-style bus shelter, crowded sidewalks, busy roads, city buildings, street signs, and many people waiting for buses. The bus stop is clearly visible ahead of Kel Rafig. Numerous passengers are gathered around it, creating a realistic crowded Istanbul morning atmosphere. Kel Rafig is walking toward the crowded bus stop. Beautiful cinematic 3D cartoon lighting, natural city details, warm sunrise colors. IMPORTANT: Completely bald head, orange outfit identical to the reference, no backpack, full-body rear camera view. No bus arriving or opening its doors yet. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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