Image - 2026-10-11 21:02
Art style: 3D Pixar. Cinematic 3D Pixar-style animation, vertical 9:16. Use the exact uploaded Kel Rafig character reference. Maintain complete visual consistency with Scene 1, including the same clothing, backpack, environment, and early morning lighting. Camera positioned directly BEHIND Kel Rafig, showing the back of his head, white cap, shoulders, black backpack, and full body. Kel Rafig is walking along the same beautiful Istanbul seaside promenade toward a modern public bus stop ahead of him. The bus stop is clearly visible in the distance, with a glass shelter, a bench, and several people waiting for their bus. The sea remains on the right side of the promenade. Soft golden sunrise lighting, peaceful morning atmosphere, a few seagulls in the sky. Kel Rafig is holding the same transparent water bottle and iPhone from Scene 1. Wide cinematic composition, detailed 3D cartoon environment, natural perspective. IMPORTANT: Show Kel Rafig ONLY FROM BEHIND. His face must not be visible. The bus stop must be clearly visible ahead of him. No bus arriving yet. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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