Image - 2026-10-07 13:54
Art style: 3D Pixar. Подруга walking in the near foreground; Юлия walking further back in the frame. Подруга is walking on asphalt in the near foreground in the midground. Torso facing camera. Head facing camera. Eyes on camera. Clutching laptop under arm. Exhausted. Подруга wears тёмно-синий пиджак (massive dark brown coffee stain on right side). Partially behind none. Юлия is walking on asphalt further back in the frame in the midground. Torso facing camera. Head facing camera. Eyes on forward. Adjusting glasses. Fresh, smiling. Юлия wears кремовый свитер. Partially behind none. Medium-wide shot from a low angle, 9:16. Horizon level. Tracking backward ahead of the characters. Foreground: wet asphalt with reflections. Midground: characters. Background: cafe exterior, night street. Key light back and side, cinematic street neon. Long shadows stretching forward toward camera. Focus: characters. Dominant palette: blue, purple, black, warm gold. SPATIAL LOCK: both walking on the same pavement plane side by side. GAZE LOCK: Подруга head facing camera eyes on camera; Юлия head facing camera eyes on forward. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Подруга: Женщина около 35 лет. Длинные прямые тёмные волосы, карие глаза, широко раскрытые в постоянном напряжении. Строгий тёмно-синий пиджак, белая рубашка, тёмные брюки, на запястье массивные наручные часы. Волосы слегка растрёпаны, поза напряжённая, плечи приподняты. Освещение контрастное, подчёркивающее усталость. Reference images context (match the visual style and elements from these): - Героиня: лицо, причёска каре, очки в бордовой оправе. Внешность брать строго с этого фото, в мультяшном стиле. (general): brand asset — use as visual context - Юлия, главная героиня, утверждённый мультяшный портрет: лицо, каре до подбородка с мягкой волной, русые волосы, бордовые квадратные очки. Рисовать её точно такой. (general): brand asset — use as visual context
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