Image - 2026-10-02 12:17
Art style: 3D Pixar. Екатерина sitting in the middle ground. Екатерина is sitting on armchair in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on off-screen (at Anna). Counting on fingers. Calm, confident, warm. Partially behind none. Medium close-up at seated eye level, 9:16. Closer framing to emphasize the importance of the information. Key light back and side, diffused, creating a soft halo. Focus: Ekaterina's face and hands. Dominant palette: warm woods, golden light, soft greens. GAZE LOCK: Екатерина head facing camera eyes on off-screen (at Anna). This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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