Image - 2026-10-02 10:32
Art style: 3D Pixar. Player_char standing in the centre of frame. Player_char is standing on concrete floor in the centre of frame in the midground. Torso facing camera. Head facing camera. Eyes on camera. Thrusting forward. Confident. Player_char wears cyan armor. Partially behind none. Medium shot from a low angle, 16:9. Heroic low angle. Key light front, hard. Focus: player_char. Dominant palette: emerald green, cyan, black. GAZE LOCK: player_char head facing camera eyes on camera. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Игрок: A teenage figure with an athletic, dynamic build, wearing angular, geometric futuristic armor plates over a sleek undersuit. Glowing cyan energy lines pulse across the chest and forearms. Short, swept-back hair that seems to defy gravity, intense and focused facial expression. The lighting is dominated by cold blue rim lights against a dark background.
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