Image - 2026-10-02 07:16
Art style: Cinematic Realistic. Artem sitting in the middle ground. Artem is sitting on car seat in the middle ground in the midground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on off_screen. Resting on steering wheel. Restraining pain, forcing a smile. Artem wears dark spring jacket. Partially behind car door. Car sits in the middle ground in the foreground. Medium shot at eye level, 9:16. Looking into the car window from outside. Key light ambient top, flat overcast daylight. Focus: Artem's face. Dominant palette: slate grey, muddy brown, faded brick red. SPATIAL LOCK: His lower body is hidden by the car door panel. GAZE LOCK: Artem head in three-quarter turn to screen-left eyes on off_screen. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic Realistic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic Realistic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic Realistic" idiom, not in any other medium.
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