Image - 2026-09-28 10:38
Art style: 3D Cartoon. Full-length view, the entire figure visible from head to feet, standing upright, centered in the frame with a cold concrete bunker corridor filling the sides. General Viktor Gromov, a broad-shouldered man in his late fifties, tall and heavily built with a barrel chest. Weathered pale face, sharp jaw, deep-set steel-grey eyes with dilated pupils and dark rings, a twitching manic grin. Close-cropped iron-grey hair, greying stubble, a jagged scar across one cheek. Faint bulging veins glow sickly green beneath translucent skin — a side effect of the immortality serum. He wears a rumpled dark-olive Soviet-style military uniform with tarnished brass buttons, gold shoulder boards, rows of medals, a loosened collar, and a heavy leather belt. Black polished leather jump boots, scuffed and mud-flecked. One hand clenched, the other gripping a syringe-vial. Dim red emergency lighting. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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