Image - 2026-09-26 09:22
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, centered — Artem, a fictional athletic boy of about ten to twelve years, on inline roller skates. He has a round friendly face with warm fair skin, bright expressive brown eyes, freckles across the nose, and a wide confident smile showing slightly gapped teeth. Short tousled light-brown hair peeks from under a snug sky-blue safety helmet. Slim, fit sporty build. He wears a bright orange short-sleeve athletic tee, navy knee-length shorts, black wrist guards, matching knee and elbow pads, and colorful inline skates with grey wheels. He stands in a wide parallel stance, knees slightly bent, feet spaced roughly one skate-width apart, leaning into a controlled plow-braking pose. Background: a sunny outdoor skate park with smooth grey pavement and a low ramp. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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