Image - 2026-09-25 14:26
Art style: 3D Pixar. Elena walking in the middle ground. Elena is walking on ground in the middle ground in the midground. Torso in right profile. Head in three-quarter turn to screen-right. Eyes on wooden house. Interested. Medium shot at eye level, 9:16. Architectural contrast shot. Key light ambient, diffuse afternoon light. Focus: the wooden house details. Dominant palette: dark wood brown, stone grey, sky blue, moss green. SPATIAL LOCK: her hand touches the wall. GAZE LOCK: Elena head in three-quarter turn to screen-right eyes on wooden house. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - МУЖЧИНА: Около 35, короткие чёрные кудри серая худи и черные джинсы Reference images context (match the visual style and elements from these): - e7742fc4-ccda-4509-aa5c-5e0fe845ce6b.jpg (general): use as visual reference for setting, objects, and atmosphere
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