Image - 2026-09-25 12:44
Art style: 3D Pixar. Elara standing in the near foreground; Kael standing further back in the frame. Distance between figures. Elara is standing on ground in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head in right profile. Eyes on Kael. At sides. Neutral. Kael is standing on ground further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in left profile. Eyes on Elara. At sides. Neutral. Wide shot at eye level, 9:16. Horizon middle. Wide establishing shot. Foreground: broken glass and dirt. Midground: iron greenhouse structure. Background: shattered glass panes and dark vines. Key light overhead, hard. Sharp. Focus: midground. Dominant palette: midnight blue, obsidian, silver, rust. SPATIAL LOCK: distance between figures. GAZE LOCK: Elara head in right profile eyes on Kael; Kael head in left profile eyes on Elara. This is a single frozen instant (pre action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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