Image - 2026-09-22 15:23
Art style: 3D Family. Dima standing further back in the frame; Yulya standing in the near foreground. They stand on opposite sides of the table. Dima is standing on floor further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Yulya. Gesturing. Proud. Yulya is standing on floor in the near foreground in the midground. Torso in right profile. Head in right profile. Eyes on jar. Working. Focused. Medium shot at eye level, 9:16. Stable medium shot. Key light from_window_left, soft_natural. Focus: characters and jars on table. Dominant palette: golden oak, tomato red, basil green, warm amber. SPATIAL LOCK: they stand on opposite sides of the table. GAZE LOCK: Dima head in three-quarter turn to screen-left eyes on Yulya; Yulya head in right profile eyes on jar. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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