Image - 2026-09-20 15:42
Art style: 3D Pixar. Olga Zibreva, a riding instructor, noticed the boy and approached him, holding a riding helmet in her hands, with a caring expression on her face, gently raising her hand to stop him. Our hero Timka is wearing a red T-shirt with white piping on the neck and sleeves, beige breeches and riding boots, as well as a warm, stable interior in the style of 3D Pixar. Art style: 3D Pixar. Full-length view, the entire figure is visible from head to toe, standing straight and in the center is Timka, an energetic, cheerful boy of six or seven years old, a young rider bursting with excitement. He has round rosy cheeks, large, bright brown eyes sparkling with delight, a wide-open mouth with sparse teeth and a disheveled shock of light brown hair sticking out in bunches. He was small, with a strong build, and his arms were spread wide with joyful energy. He is wearing a slightly oversized riding suit: a red short-sleeved shirt, brown Jodhpur trousers, a tight-fitting black velvet helmet pushed back on his head, and worn brown leather riding boots. A pair of soft riding gloves peeks out of the pocket. He stands on the straw-strewn floor of the stable, the wooden horse stalls behind him slightly blurred by the warm, dusty light. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ THE FINAL APPLICATION OF THE STYLE (this is the official rendering directive — it overrides any wording of the style elsewhere in the invitation): Render this image in the following artistic style: Pixar-style 3D computer animation (as in Pixar/Disney feature films) is a fully three-dimensional 3D rendering with rounded three—dimensional shapes, a soft surface that diffuses subsurface layers, physical-based materials, soft global lighting, warm cinematic key light, soft depth of field, bright colors suitable for the whole family. important: EACH element—characters, foliage, trees, animals, water, sky, props, and the entire environment—must be rendered in three-dimensional computer graphics with real depth and shape. This is NOT a flat 2D illustration, NOT a watercolor or a drawing from a storybook, NOT an animated video with shading. Every surface, skin, fabric, material, and element of the environment should be represented according to this idiom. The boy is standing without a helmet on his head Art style: 3D Pixar. A clearly recognizable likeness of Ольга Зибрева — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Женщина средних лет, овальное лицо, светлая кожа. Короткая объемная каштаново-рыжая стрижка, волосы все собраны назад, не видно волос сбоку, волосы зализаны назад, волосы собраны в очень-очень маленький аккуратный хвост 5 сантиметров. светло-голубые глаза, тонкие брови. Темно-синий конный жилет, бежевые бриджи, конные сапоги до колена, жемчужные серьги, золотая цепочка. Спокойное, серьезное выражение, прямой взгляд, легкая добрая улыбка стройное телосложение. на голове у нее кеппи в стиле острых козырьков. рядом нет лошади ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Ольга Зибрева: Art style: 3D Pixar. A clearly recognizable likeness of Ольга Зибрева — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Женщина средних лет, овальное лицо, светлая кожа. Короткая объемная каштаново-рыжая стрижка, волосы все собраны назад, не видно волос сбоку, волосы зализаны назад, волосы собраны в очень-очень маленький аккуратный хвост 5 сантиметров. светло-голубые глаза, тонкие брови. Темно-синий конный жилет, бежевые бриджи, конные сапоги до колена, жемчужные серьги, золотая цепочка. Спокойное, серьезное выражение, прямой взгляд, легкая добрая улыбка стройное телосложение. на голове у нее кеппи в стиле острых козырьков. рядом нет лошади ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
Free to start · Generate videos and images with AI in seconds