Image - 2026-09-19 09:40
Use the ATTACHED photo as the likeness reference for the FACE, HAIR and GLASSES ONLY. Translate the likeness into the hand-painted 2D Slavic folk-art style below. IGNORE the clothing in the photo — the wardrobe is defined in this prompt. Match the medium, board layout and ornamental framing of the attached IGOR sheet if provided. Create a hand-painted, illustration-driven character design sheet for a director, art department, and animation team — a companion board in the same folk-tale 2D animated style. Character name: MISHA — "The Eye" — the sharp-eyed observer of the group. Painterly decorative folk-art pitch board, NOT photoreal, NOT a generic model sheet. CORE DIRECTIVE (NON-NEGOTIABLE): No generic layouts. No evenly spaced grids. No symmetry for symmetry's sake. Composition art-directed, slightly asymmetrical, framed with hand-painted ornamental folk borders. Every section placed by hand. CHARACTER IDENTITY: Name: Misha | Alias: "The Eye" | Age: about 20 | Height: 180 cm | Build: tall and thin, narrow shoulders, long neck, a slim vertical silhouette topped by messy hair and big glasses | Design Language: modern young man in a Slavic folk-tale fantasy world — Bilibin / lubok decorative stylization. FACE DESIGN (from the photo): Structure: long narrow face, high forehead, narrow straight nose, thin lips often in a lopsided smirk, simplified angular shapes | Skin: fair, flat painted tone | Eyes: brown, attentive, one brow often raised | Hair: medium-short brown hair, thick on top, swept up and back in a messy wave with loose strands | GLASSES: large rectangular transparent / clear-frame glasses — his signature, kept in every shot, rendered as clean graphic outlines with a single flat highlight | Expression default: skeptical smirk | Distinct Features: the clear glasses, the raised eyebrow. PSYCHOLOGICAL PROFILE: Core Traits: observant, sarcastic, cautious, the main joker teasing Artyom | Internal Conflict: he likes to plan, and this world keeps breaking every plan | Behavior Patterns: pushes up his glasses, points out details others miss (he spots the key on the bandit), jokes to hide fear | Emotional Baseline: dry humor with a nervous edge. PERFORMANCE DIRECTION: Caught mid-moment, NOT posing. Micro-expressions: a sly smirk, a raised brow, eyes widening behind the glasses, a nervous swallow. Body Language: slightly hunched when thinking, pointing gestures | Movement rhythm: quick and jittery | Idle behavior: pushing up the glasses with one finger. WARDROBE (folk-ornamented, per the script): Main look (frames 6-14): Garment 1: grey-blue dyed leather armor — a cuirass with a high collar, leather bracers, edged with white-and-indigo folk embroidery | Garment 2: a slate-blue hooded short cape with a woven border, grey linen shirt | Layering logic: linen shirt → padded vest → grey-blue leather cuirass → belt with a map case and pouches → hooded cape | Footwear: grey leather boots | Accessories: a small spyglass and a notebook at the belt | Props: a plain one-handed village sword with a leather-wrapped grip and a simple folk-patterned crossguard. Arrival look (frames 1-5, inset callout): modern casual clothes — dark grey hoodie, jeans, sneakers. MEDIUM / RENDERING: Hand-painted decorative 2D folk illustration. Bold confident outlines, flat-to-gently-modeled color fills, gouache/tempera matte texture, decorative pattern work. Palette: slate blue, indigo, grey, white, with a warm ochre accent. No plastic, no 3D shading, no photographic light, no cel-anime gloss. TURNAROUND (STRICT): Full-body front, 3/4, side, back, 3/4 back views in the main look. Identical proportions, hair, glasses, costume and ornament across all angles. HEAD STUDY: Front (neutral, glasses) | 3/4 (skeptical smirk — primary personality) | Profile (nose, glasses and hair structure) | Looking Down (reading a map) | Looking Up (awe at the devil, glasses glinting) | Dynamic Angle (laughing while teasing Artyom). All expressions mid-thought, not posed. KEY ILLUSTRATION / MOOD FRAME: Environment: dense bushes at the edge of a forest road | Misha peers through the leaves and points at an iron key on a bandit's belt | Light: flat evening amber with cool leaf shadows | Composition: intimate lubok framing, ornamental border. LAYOUT: Folk-illustration board on warm parchment-gray ground with hand-painted ornamental framing. Include: height scale (180 cm), hand-lettered annotation callouts (clear glasses, messy swept hair, hooded cape, spyglass, village sword), wardrobe breakdown (arrival vs main look), palette, and margin production notes ("glasses in every shot"; "face from the photo reference"). STYLE: Hand-painted 2D folk-art animation — Slavic / Bilibin / lubok sensibility, bold decorative outlines, flat matte gouache color, ornamental pattern work, strong silhouettes, storybook-fable atmosphere. CONSISTENCY RULE (STRICT): Face, proportions, hair, glasses, costume, ornament, palette, and rendering approach must remain IDENTICAL across all views. Ever. OUTPUT: High craft, rich decorative detail, confident linework. Development-ready fidelity suitable for a 2D folk-tale animated feature pitch deck. Suggested quotes for the board — top: "Смотрите, у него ключ." — bottom banner: "Повод для подколов найдётся всегда."
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