Image - 2026-09-13 18:50
Art style: Pixar-like 3D. Anya walking in the screen-left third; Artem leaning in the screen-right third. Approaching from opposite sides of frame. Anya is walking on pavement in the screen-left third in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on Artem. At sides. Jealous, skeptical. Anya wears waitress jacket. Partially behind none. Artem is leaning on car hood in the screen-right third in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Anya. Holding food bags. Waiting, calm. Artem wears casual hoodie. Partially behind none. Medium-wide shot at eye level, 16:9. Horizon level. Static. Foreground: pavement edge. Midground: Anya and Artem by the car. Background: hotel entrance with glowing lobby. Key light side, street lamps and dusk light. Long, stretching across pavement. Focus: Anya's walk towards Artem. Dominant palette: twilight blue, cold grey, sodium yellow. SPATIAL LOCK: approaching from opposite sides of frame. GAZE LOCK: Anya head in three-quarter turn to screen-right eyes on Artem; Artem head in three-quarter turn to screen-left eyes on Anya. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Stylized cinematic 3D, expressive animated characters, soft rounded forms, polished materials, warm cinematic lighting, charming facial expressions, high-end animated film look. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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