Image - 2026-09-13 10:49
Art style: 3D Pixar. Artem standing in the near foreground; Lena standing further back in the frame. Artem is standing on пол террасы in the near foreground in the midground. Head in right profile. Eyes on Lena. В карманах. Хитрая улыбка. Artem wears синий костюм. Partially behind none. Lena is standing on пол террасы further back in the frame in the midground. Head in left profile. Eyes on Artem. Касается рукава Артема. Искренний смех. Lena wears изумрудное платье. Partially behind none. Close-up at eye level, 9:16. Круговой облет для создания масштаба и финала. Key light back, golden hour glow. Focus: both. Dominant palette: golden yellow, deep orange, emerald, navy blue. SPATIAL LOCK: оба стоят на плитке террасы. GAZE LOCK: Artem head in right profile eyes on Lena; Lena head in left profile eyes on Artem. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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