Image - 2026-09-11 18:16
Art style: 3D Pixar. Анастас standing in the centre of frame; Светочка kneeling in the centre of frame. Анастас is standing on floor in the centre of frame in the midground. Torso facing camera. Head three_quarter_up. Eyes on Светочка. Holding up the child. Beaming with joy. Анастас wears comfortable home wear. Светочка is kneeling on Анастас in the centre of frame in the midground. Torso facing camera. Head facing camera. Eyes on Анастас. Spread wide in the air. Laughing out loud. Светочка wears playful children's clothes. Medium close-up at eye level, 16:9. Intimate and joyful framing. Key light back_left, soft. Focus: faces of Anastas and Svetochka. Dominant palette: cream, peach, soft brown. SPATIAL LOCK: He is physically lifting her high into the air. GAZE LOCK: Анастас head three_quarter_up eyes on Светочка; Светочка head facing camera eyes on Анастас. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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