Image - 2026-09-11 10:02
Art style: 3D Pixar. 1 sitting in the near foreground; 2 sitting further back in the frame; 0 standing in the middle ground. Стеклянный стол разделяет их. 1 is sitting on офисное кресло in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head turned screen-right. Eyes on Мужчина-кандидат. Строгое, вопросительное. 2 is sitting on офисное кресло further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head turned screen-left. Eyes on Женщина-интервьюер. Взволнованное. 0 is standing on пол у стены in the middle ground in the background. Torso facing camera. Head facing camera. Eyes on Женщина-интервьюер. Наблюдательное. Wide shot at eye level, 9:16. Horizon centered. Начальный кадр устанавливает пространственные отношения между тремя персонажами. Foreground: edge of glass table. Midground: interview participants. Background: speaker standing by a light gray wall. Key light from_right, soft natural light. Soft shadows on the table. Focus: participants of the interview. Dominant palette: white, light gray, navy blue, glass reflections. SPATIAL LOCK: стеклянный стол разделяет их. GAZE LOCK: 1 head turned screen-right eyes on Мужчина-кандидат; 2 head turned screen-left eyes on Женщина-интервьюер; 0 head facing camera eyes on Женщина-интервьюер. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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