Image - 2026-09-10 20:51
Art style: 3D Pixar. RichCat1 standing in the near foreground; RichCat2 standing further back in the frame. RichCat1 is standing on ground in the near foreground in the foreground. Head in three-quarter turn to screen-right. Eyes on Tom and Lily. Waving timidly. Shocked and awkward. RichCat1 wears slightly outdated luxury. RichCat2 is standing on ground further back in the frame in the foreground. Head in three-quarter turn to screen-left. Eyes on Tom and Lily. Touching face. Embarrassed. RichCat2 wears slightly outdated luxury. Close-up at eye level, 9:16. Dolly zoom for psychological effect. Key light overhead, harsh and cold. Focus: RichCat1. Dominant palette: faded blue, grey, pale yellow. SPATIAL LOCK: standing together in crowd. GAZE LOCK: RichCat1 head in three-quarter turn to screen-right eyes on Tom and Lily; RichCat2 head in three-quarter turn to screen-left eyes on Tom and Lily. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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