Image - 2026-09-10 08:29
Art style: 3D Pixar. Char_0 sitting in the middle ground; char_1 sitting further back in the frame. Пространство стола. Char_0 is sitting on стул in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on char_1. Закрывают блокнот. Ироничная строгость. Char_0 wears жакет. Partially behind none. Char_1 is sitting on кресло further back in the frame in the midground. Torso in left profile. Head in left profile. Eyes on char_0. В покое. Недоумение. Char_1 wears рубашка. Partially behind none. Medium-wide shot at seated eye level, 9:16. Horizon middle. Отъезд камеры. Foreground: стол с калькулятором. Midground: Главбух. Background: окно с занавесками. Key light right, warm amber. Soft under table. Focus: Главбух. Dominant palette: gold, burgundy, dark wood. SPATIAL LOCK: пространство стола. GAZE LOCK: char_0 head facing camera eyes on char_1; char_1 head in left profile eyes on char_0. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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