Image - 2026-09-09 11:21
Art style: 3D Pixar. Alisa standing in the middle ground. Alisa is standing on pavement in the middle ground in the midground. Torso facing away from camera. Head in three-quarter turn to screen-right. Eyes on sky. At sides, beginning to lift. Shocked. Alisa wears light blouse, jeans. Partially behind none. Medium-wide shot at eye level, 9:16. Horizon straight. Городской пейзаж создает масштаб. Foreground: sidewalk texture. Midground: Alisa on street. Background: city buildings and cloudy sky. Key light top, flat overcast light. Diffused. Focus: Alisa. Dominant palette: slate grey, navy, orange. GAZE LOCK: Alisa head in three-quarter turn to screen-right eyes on sky. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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