Image - 2026-09-08 16:35
Art style: 3D Cartoon. Anton_0 sitting in the near foreground; vasya_1 standing further back in the frame. Расстояние около двух метров между столом и окном. Anton_0 is sitting on стул за столом in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head facing camera. Eyes on смартфон. Держат телефон. Нетерпеливое ожидание. Anton_0 wears футболка и шорты. Vasya_1 is standing on деревянная жердочка further back in the frame in the midground. Torso facing away from camera. Head in left profile. Eyes on окно. Аналитическая сосредоточенность. Wide shot at eye level, 9:16. Horizon middle. Статичный кадр, акцент на пространстве между мальчиком и птицей. Foreground: край письменного стола с тетрадями. Midground: Антон и Вася в комнате. Background: окно с белым тюлем и зелеными листьями дерева снаружи. Key light right, soft afternoon sunlight. Soft shadows on the floor. Focus: лицо Антона и фигура попугая. Dominant palette: warm gold, soft beige, bright blue, leaf green. SPATIAL LOCK: расстояние около двух метров между столом и окном. GAZE LOCK: anton_0 head facing camera eyes on смартфон; vasya_1 head in left profile eyes on окно. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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