Image - 2026-09-08 15:40
Art style: 3D Pixar. Regina_0 running in the near foreground; denis_1 standing further back in the frame. Regina_0 is running on тротуар in the near foreground in the midground. Torso turned screen-right. Head turned screen-right. Eyes on Денис. Взмах при беге. Безумное счастье. Denis_1 is standing on ступени further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head toward_regina. Eyes on Регина. Раскрыты для объятий. Сияющая улыбка. Medium-wide shot at eye level, 9:16. Horizon straight. Money shot 2 - Cliffhanger/Ending. Foreground: лавочка. Midground: бегущая Регина. Background: фасад аэропорта, голубое небо. Key light front, bright direct sunlight. Short and dark. Focus: бегущая Регина. Dominant palette: bright sky blue, white stone, vivid street colors. SPATIAL LOCK: running toward him. GAZE LOCK: regina_0 head turned screen-right eyes on Денис; denis_1 head toward_regina eyes on Регина. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Регина: Молодая женщина с веснушками и длинными прямыми волосами омбре. Светлая кожа.Овальное лицо, серо-зеленые глаза, тонкие губы. Стройная, в розовом свитере. . Спокойный, уверенный взгляд. - Денис: Art style: 3D Pixar. A clearly recognizable likeness of Денис — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Молодой мужчина лет 20, округлое лицо, светлая кожа. Безволосый, карие глаза. Крупное телосложение. Одет в камуфляжную куртку «цифровая флора» и серую футболку. Спокойная полуулыбка, фронтальный взгляд. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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