Image - 2026-09-07 14:39
Art style: 3D Pixar. Polina standing in the middle ground; Mikhail standing further back in the frame. Polina is standing on floor in the middle ground in the foreground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Vera. Gesturing emotionally. Angry and hurt. Polina wears beige sweater. Mikhail is standing on floor further back in the frame in the midground. Torso facing camera. Head facing camera. Eyes on Vera. In pockets. Smirking coldly. Mikhail wears dark suit. Medium shot at eye level, 9:16. Key light overhead, harsh indoor light. Focus: Polina's expression. Dominant palette: shadowy teals, cold whites, dark charcoal. SPATIAL LOCK: Polina is closer to camera. GAZE LOCK: Polina head in three-quarter turn to screen-left eyes on Vera; Mikhail head facing camera eyes on Vera. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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