Image - 2026-09-07 08:47
Art style: Watercolor. Gnome_1 sitting in the middle ground. Gnome_1 is sitting on mossy stone in the middle ground in the midground. Torso facing camera. Head in three-quarter turn to screen-left. Eyes on coins. Holding a small hammer. Angry and tired. Gnome_1 wears rustic tunic, green cap. Partially behind none. Wide shot at eye level, 9:16. Horizon middle. Классический установочный кадр. Foreground: ferns and dark soil. Midground: mossy boulder and gnome. Background: dark ancient tree trunks. Key light top_left, moody forest light. Sharp under the coins. Focus: Gnome's face and the coins. Dominant palette: deep forest green, gold, slate grey. SPATIAL LOCK: the coins are piled around the gnome on the stone. GAZE LOCK: gnome_1 head in three-quarter turn to screen-left eyes on coins. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Watercolor" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Watercolor". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Watercolor" idiom, not in any other medium.
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