Image - 2026-09-01 15:14
Art style: 3D Pixar. Use exactly the same Albi character from the previous scenes. Preserve her face, bright blue eyes, chin length blonde bob, apparent age, slim body type and established animated 3D style. Albi is wearing the same beige jumper as in the previous classroom scene. Inside the same bright nail training classroom, Albi is sitting at a clean manicure desk opposite another adult female student. Use a close over the shoulder view focused mainly on their hands. The other student’s face is completely outside the frame. One of the student’s hands rests naturally on a white manicure cushion. Albi gently holds one finger with her left hand and carefully applies classic opaque red gel polish with a small brush in her right hand. Several nails are already red, but the edge near one cuticle is slightly uneven, clearly showing a beginner’s first attempt. A closed red gel polish bottle and a compact UV nail lamp are visible on the desk. Show exactly three hands: both of Albi’s hands and one hand belonging to the other student. All hands must be anatomically correct with five natural fingers. Softly stylised animated 3D film style, warm daylight, realistic adult proportions and detailed glossy red nails. No text, no logos, no additional people, no additional hands, no extra fingers, no duplicated tools and no polish on the skin. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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