Image - 2026-08-29 18:37
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Aram, a small boy about five years old, the son of Gevorg and Rimka, strongly resembling his father. He has warm olive-toned skin, big lively dark-brown almond-shaped eyes, thick dark eyebrows, rounded cheeks and a bright dimpled grin showing tiny teeth. His hair is dark brown, thick and slightly wavy with a soft cowlick at the front. Small, sturdy build with short arms and legs. He wears a red-and-white striped long-sleeve shirt, navy denim overalls with rolled cuffs, and little white sneakers with velcro straps. He stands with a cheerful, curious expression, one hand waving, the other clutching a small toy car. Behind him, a cozy sunlit Armenian family living room with a window and potted plants. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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