Image - 2026-08-11 10:03
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright — an old witch, a fictional fairy-tale villain, framed centrally inside her tower. She is a lean, slightly hunched elderly woman with a tall crooked frame, bony long-fingered hands and sharp angular features: a high-boned narrow face, hooked nose, thin pursed lips curved in a sly cold smile, deep-set glinting green eyes under heavy silver brows, pale wrinkled greyish skin with sunken cheeks. Long stringy silver-grey hair spills from beneath a tall pointed dark-plum hat. She wears a floor-length tattered black-and-deep-purple robe with ragged trailing sleeves, a frayed grey shawl, and a corded belt with dangling charms. Pointed worn black leather shoes peek beneath the hem. She stands beside a tall arched stone window at night, gazing narrow-eyed toward distant golden city lights, one hand resting on cold weathered stone. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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