Image - 2026-07-31 15:02
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered — Maya, a slender 19-year-old woman with warm fair skin, an oval face and a sharp, perceptive gaze, dark hazel eyes with keen intelligence, subtly arched brows, and a calm composed mouth. Long chestnut-brown hair falls straight past her shoulders, one side tucked back. She wears the elite academy uniform: a fitted black blazer with dark-crimson piping, a small black-rose emblem on the breast pocket, a white collared shirt, a slim burgundy ribbon tie, a short pleated charcoal skirt, dark knee-high socks and polished black leather Mary-Jane shoes. Poised, chin slightly lifted, one hand resting on an old leather-bound book. Setting: dim old mansion library with towering shelves and rain-streaked tall windows behind her. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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