Image - 2026-07-25 18:37
Art style: 3D Pixar. A clearly recognizable likeness of Фломзик — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Art style: 3D Pixar. A character model sheet and character turnaround of Фломзик — keep their real face shape, skin tone, hairstyle, build and signature look. A cute 8-year-old boy with large, expressive brown eyes and a mop of messy brown hair. He is wearing a bright yellow hoodie and blue jeans. He has an open, kind face with a light dusting of freckles on his nose. Composition and Layout: A character sheet displaying a 2x2 grid layout containing 4 different angles of the exact same character: front view, three-quarters view (3/4 view), side profile, and back view. All 4 versions are presented together in a single image composition, set against a solid pure white background with studio lighting and full body visible for each angle. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, vibrant family-friendly colours. CRITICAL: EVERY element — characters, props and every detail — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, and material must be rendered in this idiom. The background must be strictly solid clean white. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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