Image - 2026-07-18 11:02
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered in the frame with a sunlit Soviet-era courtyard filling the sides — old five-storey panel buildings, a rusty carpet-beating rack and a chalk-marked goal on a brick wall behind him. Kostya is a friendly boy of about eleven, sturdy and a little chubby, with round rosy cheeks, warm hazel eyes, freckles across his nose, and messy sandy-blond hair with a cowlick sticking up. He wears an oversized striped goalkeeper jersey in faded green and yellow, worn grey tracksuit bottoms with a white side stripe, and scuffed dark canvas sneakers. Mismatched knitted goalie gloves are on both hands. He grins wide, missing one front tooth, standing in a ready keeper's crouch, arms spread as if guarding the goal. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
Free to start · Generate videos and images with AI in seconds