Image - 2026-07-15 11:37
Art style: 3D Pixar. Create one single vertical 9:16 medium full-body shot in the exact reference location immediately after Plukh has fallen into the puddle. Use the exact same approved Plukh character from scenes 1–7. Preserve his small round body, round head, large warm hazel-brown eyes, small rounded orange beak, two natural duck wings and two orange webbed feet. His underlying face shape, eye size, beak size and body proportions must remain unchanged. Plukh is sitting safely in the center of the shallow natural oval puddle. The water reaches only the lower part of his round belly. His lemon-yellow down is wet and slightly darker, forming short soft wet strands while still preserving his original round shape. His three short head feathers are wet and gently flattened. They are not long and do not form a large crest. His sky-blue knitted scarf is wet, slightly darker and hangs naturally against his chest. A small green leaf rests gently on top of his head. Both eyes are open wide with a stunned but cute expression. One clear water droplet hangs from the tip of his beak. The small butterfly net lies safely on the grass beside the puddle. Preserve the mossy stone on the left, exactly three cattails on the right, yellow and white flowers, blue pond, willow tree, rounded trees and warm morning sunlight. The location remains bright, soft and cheerful. No dark swamp, no grey muddy background, no long wet head feathers, no changed face shape, no large beak, no eyelashes, no extra limbs, no human hands, no other characters, no text, no logo, no watermark. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Плюх: Маленький пушистый жёлтый утёнок с очень мягким, детализированным пухом, который слегка колышется. У него большие, блестящие карие глаза с густыми ресницами и крошечными бликами. Клюв короткий, ярко-оранжевого цвета, с аккуратными ноздрями. На макушке торчат три тонких, забавных перышка. На шее повязан уютный голубой вязаный шарфик с видимой текстурой петель. Лапки перепончатые, оранжевые, маленькие. Взгляд любопытный и добрый. Он находится на солнечной лесной поляне, окружённой мягкой зелёной травой и цветами. Освещение тёплое, создающее мягкие тени на пухе. Reference images context (match the visual style and elements from these): - reference photo (general): use as visual reference for setting, objects, and atmosphere - reference photo (general): use as visual reference for setting, objects, and atmosphere
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