Image - 2026-07-13 21:39
Art style: semi-realistic 3D animated film, Pixar-inspired but more photoreal, subsurface skin, cinematic lighting, warm autumn palette, shallow depth of field. A clearly recognizable likeness of Captain — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). A confident, athletic teenage boy about 15-16, taller and more built than Liam, with short dark hair, sharp features, and a cool, unreadable expression. Dark brown eyes, a straight nose, defined jawline, standing with an easy, self-assured posture leaning against a wall. He radiates quiet team-leader authority. Warm gym lighting, blurred wall and court in the background. Full-length shot, head to toe — the entire outfit and footwear must be visible. Character standing in a natural relaxed pose, front-facing, face clearly visible. Plain seamless studio background, even soft lighting. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "semi-realistic 3D animated film, Pixar-inspired but more photoreal, subsurface skin, cinematic lighting, warm autumn palette, shallow depth of field" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "semi-realistic 3D animated film, Pixar-inspired but more photoreal, subsurface skin, cinematic lighting, warm autumn palette, shallow depth of field". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "semi-realistic 3D animated film, Pixar-inspired but more photoreal, subsurface skin, cinematic lighting, warm autumn palette, shallow depth of field" idiom, not in any other medium.
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