Image - 2026-07-08 15:41
Art style: 3D Pixar. Та же небесная сцена и тот же вертикальный ракурс, но герои уже начали выполнять команды. Глафира с Метёлочкой сместились ниже и левее, опускаясь под основной поток, её лицо напряжённо, но доверчиво. Домик справа расправил крылья полукругом и разворачивается к центру, создавая защитную стену. Кощей внизу справа твёрдо указывает лапой влево, а магические линии вокруг него складываются в точную схему траектории. Воронка впереди светится ярче и тянет воздух к себе, частицы несутся по спирали. Настроение — собранность и внезапное лидерство Кощея. Палитра: золотой, лиловый, розово-жемчужный, белый. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. CRITICAL: This is the LAST FRAME of the scene. The FIRST FRAME (attached as reference image) shows the starting state. You MUST maintain the EXACT SAME environment, location, lighting, color palette, and art style. Only change character position/pose/action as described in the prompt. The scene must look like a continuation of the first frame, not a different place. Reference images context (match the visual style and elements from these): - домик (general): use as visual reference for setting, objects, and atmosphere - кот Кощей (general): use as visual reference for setting, objects, and atmosphere - Метла (general): use as visual reference for setting, objects, and atmosphere - Глафира (general): use as visual reference for setting, objects, and atmosphere - Глафира (general): brand asset — use as visual context - Метла (general): brand asset — use as visual context - кот Кощей (general): brand asset — use as visual context - домик (general): brand asset — use as visual context
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