0. SYSTEM MODE (VEO 3 PHYSICS ENGINE EMULATION) This video MUST behave like a real-time rigid-bod...
0. SYSTEM MODE (VEO 3 PHYSICS ENGINE EMULATION) This video MUST behave like a real-time rigid-body physics simulation captured by a locked camera. No generative interpretation is allowed. If Veo attempts stylistic smoothing → it is INVALID. 1. GLOBAL OVERRIDE PRIORITY (CRITICAL) Newtonian gravity (ABSOLUTE) Rigid-body collision solver Impulse response Finger kinematics (delayed) Camera (static capture only) Aesthetic rendering (DISABLED if conflicts occur) 👉 Any “cinematic improvement” = BUG 2. ANTI-HALLUCINATION LAYER v2 (NEW CORE PATCH) FORBIDDEN GENERATION STATES (VEO FAILURE MODES): ❌ object hovering between frames ❌ pill “pausing” mid-air ❌ invisible micro-hold by fingers ❌ soft magnet-like attraction to hand ❌ trajectory smoothing into arcs ❌ motion interpolation drift ❌ contact skipping (teleport touch) ❌ grip simulation (fake catch) ❌ finger-object merging ❌ “stylized bounce” instead of physics bounce 3. ANTI-FLOATING PATCH (HARD LOCK) FLOAT ELIMINATION RULE: At every frame
Free to start · Generate videos and images with AI in seconds